August 26, 2007

Rendering Update



力作です。 Finding NEMO も夢じゃない。 :)

Law office interior remodeling (see picture)


Atsushi gave me some tutorial on mental ray rendering that I would like to share with people. He said without the following, nothing counts as rendering.
Now I understand where grad folks' renderings come from. The basic idea is to add a shading img onto a mental ray img via Photoshop Multiply. Shading img adds solid presence to objects in space.

After setting up a nice perspective shot...
1. OUTLINER

___*Hide all glasses
___*Turn off all light source including img based lighting

2. HYPERSHADE
___*A) create maya nodes: Surface Shader
___*B) create mental ray nodes: (under Texture) mib_amb_occulusion
___*drag B with MMB on top of A and re
lease it to select default
___*for B, Sample: 16~200 /Max distance (to be adjusted)

3. RENDER SETTINGS
___*check off Default light
___*Anti-aliasing
____
__Max sample: 2
____
__Color contrast: 0.02, 0.02, 0.02, 0.02
____
__Multi-pixel: Lanczos (speed) /Gauss (quality)




Shading quality changes according to Max distance

(from left) Max distance 100, 40, 10


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