August 26, 2007
Rendering Update
力作です。 Finding NEMO も夢じゃない。 :)
Law office interior remodeling (see picture)
Atsushi gave me some tutorial on mental ray rendering that I would like to share with people. He said without the following, nothing counts as rendering. Now I understand where grad folks' renderings come from. The basic idea is to add a shading img onto a mental ray img via Photoshop Multiply. Shading img adds solid presence to objects in space.
After setting up a nice perspective shot...
1. OUTLINER
___*Hide all glasses
___*Turn off all light source including img based lighting
2. HYPERSHADE
___*A) create maya nodes: Surface Shader
___*B) create mental ray nodes: (under Texture) mib_amb_occulusion
___*drag B with MMB on top of A and release it to select default
___*for B, Sample: 16~200 /Max distance (to be adjusted)
3. RENDER SETTINGS
___*check off Default light
___*Anti-aliasing
______Max sample: 2
______Color contrast: 0.02, 0.02, 0.02, 0.02
______Multi-pixel: Lanczos (speed) /Gauss (quality)
Shading quality changes according to Max distance
(from left) Max distance 100, 40, 10
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